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Mitchell Van Morgan 2 is a platforming video game developed by Tose, published by THQ and distributed by Nickelodeon Interactive Games rereleased for the PSP as a 10th celebration of this game. It debuted in Japan & USA. This is the sequel of Mitchell's rereleased videogame Mitchell Van Morgan and the alternate port and the 10th anniversary of Mitchell Van Morgan 2 for the Game Boy Color.

Plot[]

In the distant land of Super Mitchell Land, inside his villainous Marquessa-like New York City hideout called the Marquessa Land a malevolent scientist named Marquessa strikes back with a vengeance against his arch-enemy Mitchell Van Morgan but this time he plans to take over the world with seven magical gems of strength called the Power Stones in his evil grasp. Back at Mitchell's peaceful North Carolinian City called the Mitchell Land, Mitchell and his friends found out about Marquessa's tyranny and travels to the seven areas of the Mitchell Land to race to the Power Stones and save the world from Marquessa's sinister grasp.


Gameplay[]

The gameplay for Mitchell Van Morgan 2 is similar to it's pressedor Mitchell Van Morgan(1998) with most of Nintendo's Mario series. It respects to the other titles released at the time for the Nintendo 64 and Game Boy Color. The player takes control of Mitchell, Gavin, Martin, David, Nicholas, Carolyn, Jennifer or Ebony and heads off to defeat Marquessa, the "Mad Scientist" again, and save the world the second time. However, the characters can use their own techniques to defend themselves from Marquessa's army of robotic androids. Template:MVMNav


Main Hub[]

The main hub of this game is the Mitchell Land, Mitchell's peacekeeping North Carolinian city home which he can visit his place anytime he collects power stones or for rejuvenation from travelling much often.


Levels[]

Worlds Levels Description
Mordo Hills Feeding Frenzy Congo Chaos Jungle Gym Based on the grassy hills environment. it contains trees, grassy pathways, blooming flowers, grassy theme, and has a Dragon as the first boss.
Mondo Charge Feeding Frenzy Congo Chaos Jungle Gym Based on the pink Asian rocklands, pink boulders on every grounds, Chinese culture, eventually Japanese Pagodas, Asian-flute themes, and has a Dragon as the second boss.
Cross Creek Feeding Frenzy Congo Chaos Jungle Gym Based on the cross-sided river with watery creeks, watery pathways, ukulele themes and has a Dragon as the third boss.
Stone Canyon Feeding Frenzy Congo Chaos Jungle Gym Based on the stone-block grand canyon environment with prehistorical themes, red-hot lavabeds has a Dragon as the fourth boss.
Moron Mountain Feeding Frenzy Congo Chaos Jungle Gym Based on the mountain of nitwits, it also the reference to Space Jam's Moron Mountain with an ice genre in it. It has 1980's cartoons in a ice-cold mountain, and has a Dragon as the fifth boss.
Syrup Castle Feeding Frenzy Congo Chaos Jungle Gym Based on the sweet medieval environment of castlegrounds, pancake knights, sweet syrupy falls, medieval-styled bakery theme and has a Dragon as the sixth boss.
Marquessa Land Feeding Frenzy Congo Chaos Jungle Gym Based on Marquessa's last hideout on Mitchell Van Morgan(1998), he decided to upgrade his lair by rebuilding it with technology, with traps in every room, industrial themes and has a Dragon as the seventh boss.
Marquessa's airblimp Feeding Frenzy Congo Chaos Jungle Gym Based on the Junge environment of Africa, and has a Dragon as the final boss.

10th Anniversary[]

Gallery[]

External Links[]

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