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The Mitchell Van Morgan series is one of the sub-series in the Mitchell series, and is the best known and best-selling sub-series as well. The series usually revolve around Mitchell, Gavin, Carolyn, Jennifer and their allies' adventures to collect the seven power stones and save the Mitchell Universe from Marquessa. Though, some games have different settings, plots, and playable characters. Sometimes Kelly will tag along as well.

Games

Game Timeline

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Mitchell Van Morgan
The game was released for the Game Boy Color (GB) and then Game Boy Color (GBC) and is the first side-scrolling 2D 8-bit platform game to feature Mitchell. It established many core Mitchell gameplay concepts. The cool & tough African-American teenage manga artist Mitchell and his close buddies Gavin, Martin, David and Nicholas live in Super Mitchell Land located in the Raleigh NC(USA), where they must rescue the animals from Marquessa's tyranny and save the world from Mitchell's arch-nemesis Marquessa. The game consists of eight worlds, each with three sub-levels. Though the worlds differ in themes, the fourth sub-level is always a boss levels that ends with a fight against bosses in the final level with a against Marquessa.[1] The game's immense success made it the second best-selling video game of all time after Wii Sports Template:As of.
Mitchell Van Morgan 2JP
The sequel to the original Mitchell Van Morgan was released as Super Mario Bros. 2 in Japan. It uses the original Mitchell Van Morgan engine with additions such as weather, new character movements, and much more complex levels, altogether yielding a much higher difficulty. The main game follows the same style of level progression as Mitchell Van Morgan, with eight initial worlds each with four levels. The last levels of the eight worlds is a boss-themed dungeons that culminates in a battle against Marquessa's Marquessanik army. This sequel was not released outside Japan in this time period, because Nintendo of America did not want the Mario series to be known for frustrating difficulty, to be inaccessible to a steadily broadening market of American video game players, nor to be stylistically outdated by the time the Japanese Super Mario Bros. 2 could be eventually delivered to America.[2] The game later debuted outside Japan in 1993, as "Super Mario Bros.: The Lost Levels" in the compilation titled Super Mario All-Stars for the Super Nintendo Entertainment System (SNES). The original Famicom version was released for the Wii's Virtual Console service in September 2007 in all regions, listed as "Super Mario Bros.: The Lost Levels" outside Japan. A later Super Mario All-Stars Wii port, titled Super Mario All-Stars 25th Anniversary Edition, features the exact SNES gameplay and adds Wii Remote, Classic Controller, and GameCube controller compatibility.
Super Mario Bros. 2US
The game was known in Japan as Super Mario Bros. USA. In it, Mario and his companions are out to stop the evil frog Wart in the Subcon dreamland. Based on a discarded prototype which had been intended to become the Super Mario Bros. sequel,[3] the game was instead originally released as Yume Kōjō: Doki Doki Panic, and then was ultimately converted back into a Mario game for the rest of the world as Super Mario Bros. 2. This final version was later released in Japan as Super Mario USA. One of the game's most defining aspects is the ability to pluck vegetables from the ground to throw at enemies. This is also the first Super Mario game to use a life meter, which allows Mario and the other playable characters to be hit up to four times before dying.[2]
Super Mario Bros. 3
The game is divided into eight themed worlds, each with 8–10 levels and several bonus stages displayed as locations on a mapped overworld. These locations are not necessarily in a linear order, and the player is occasionally permitted to skip levels or play the game out of order. Completed levels cannot be replayed. Every world's final level is a boss stage. The penultimate boss stage is a side-scrolling level atop an airship ("Doom Ship") with a fight against one of Bowser's Koopalings. The game introduced a diverse array of new power-ups, including flight as Raccoon Mario. Bowser is again the final boss.
Super Mario Land
Super Mario Land was the first handheld Super Mario title after the Game & Watch port of Super Mario Bros., and was released for the Game Boy. As with other games in the series, it is a sidescrolling platformer in which Mario sets out to save Princess Daisy by defeating the "Mysterious Spaceman" named Tatanga. The game consists of twelve levels split across four worlds.
Super Mario World
It was released for the SNES and consists of nine worlds displayed via a world map overworld. Most of the 72 levels have one exit, though some have hidden second exits.Template:Citation needed Mario's new moves include a spin jump, the ability to lift and throw items, and the rideable Yoshi who can eat enemies and either swallow or spit them out. Power-ups include the following: Super Mushroom; Fire Flower; Starman; and the new Cape Feather, based on Super Mario Bros. 3Template:'s Super Leaf, which lets Mario and Luigi fly with a cape.
Super Mario Land 2: 6 Golden Coins
The game introduces Mario's rival, Wario, who takes over Mario's castle during the events of Super Mario Land and forces Mario to collect the six golden coins to reclaim his castle. While its predecessor is similar to the original Super Mario Bros., Super Mario Land 2 has more in common with later games. The player is no longer restricted to moving towards the right. A bell at each level's end activates a minigame, where the player can try to get extra lives. There are 32 levels, based on several themed worlds each with its own boss. Three power-ups return: the Super Mushroom, Fire Flower, and Starman. The game introduces the Carrot power-up, which gives Mario large rabbit ears that let him glide when falling for a limited time. Its story was continued in Wario Land: Super Mario Land 3, which would later become the first of a spin-off series.
Super Mario World 2: Yoshi's Island
Super Mario World 2: Yoshi's Island is considered by Miyamoto to be part of the Super Mario series, although it later spun off into its own series.[4] In the game, Yoshi carries Baby Mario across Yoshi's Island to find Luigi. It is a prequel to all other Super Mario games, portraying the birth of the Mario Bros. The primary goal is delivering Baby Mario safely to the end of each level, where he is transferred to the back of another Yoshi, who does the same. When Yoshi is struck by an enemy, Baby Mario is ejected from Yoshi's back and floats around in a bubble while crying as a timer counts down until Yoshi pops the bubble. If the time counts down to zero, Baby Bowser's minions fly on screen and kidnap Baby Mario, prematurely resetting the level. The game has a childlike aesthetic, with environments stylised like crayon drawings. Yoshi's Island received three sequels that spun off from the Super Mario series: Yoshi's Story, Yoshi's Island DS, and Yoshi's New Island.
Super Mario 64
The game was the first 3D and open world game in the series, and a launch title for Nintendo's Nintendo 64 home console. Each level, or course, is an enclosed environment where the player is free to explore in all directions without time limits. The player collects Power Stars that appear after completing tasks to unlock later courses and areas.[5] The Nintendo 64's analog stick makes an extensive repertoire of precise movements in all directions possible. The game introduced new moves such as punching, triple jumping, and using a Wing Cap to fly. It is the first Super Mario series game to feature Charles Martinet's voice acting for Mario. Mario must once again save Princess Peach from Bowser, and collect up to 120 Power Stars from the paintings and return them to her castle, the overworld. There are a total of 105 Power Stars in the paintings, with 15 hidden in the castle. The game's power-ups differ from previous games, instead as three different hats with temporary powers: the Wing Cap, allowing Mario to fly; the Metal Cap, turning him into metal; and the Vanish Cap, allowing him to walk through obstacles.
Super Mario Sunshine
The second 3D Super Mario title was released on the GameCube. In it, Mario and Peach travel to Isle Delfino for a vacation when a Mario doppelgänger appears and vandalizes the entire island. Mario is sentenced to clean the island with a water-squirting accessory. Super Mario Sunshine shares many similar gameplay elements with its predecessor, Super Mario 64, but also introduces new moves, like spinning while jumping. The game contains a number of independent levels, which can be reached from the hub, Delfino Plaza. Mario collects "Shine Sprites" by completing tasks in the levels, which unlock new levels in Delfino Plaza by way of new abilities and plot-related events.[6] Sunshine introduces Bowser's eighth child, Bowser Jr. as an antagonist. Yoshi also appears again for Mario to ride in certain sections.
New Super Mario Bros.
The game was released on the Nintendo DS as a reboot of the Super Mario Bros. sub-series. In it, Mario and Luigi set out to save Peach from Bowser Jr. The gameplay is 2D, but most of the characters and objects are 3D on two-dimensional backgrounds, resulting in a 2.5D effect. The game uses an overworld map similar to that of Super Mario Bros. 3 and Super Mario World. Some levels have multiple exits. The classic power-ups (Super Mushroom, Fire Flower, and Starman) return alongside the Mega Mushroom, Shell, and Mini Mushroom. The Mega Mushroom briefly turns Mario (or Luigi) into an invincible giant that destroys everything in his path, the Shell protects Mario from harm and allows him to slide (depending on speed), and the Mini Mushroom shrinks Mario to very small size, which allows him to fit through tight spaces.
Mitchell Galaxy
The brand-new game is set in outer space, where Mitchell travels between "galaxies" to collect Power Stars, earned by completing quests or defeating enemies. Each galaxy contains a number of planets and other space objects for the player to explore. The game's new physics system gives each celestial object its own gravitational force, which lets the player completely circumnavigate rounded or irregular planetoids by walking sideways or upside down. The player is usually able to jump from one independent object and then fall towards another close object. Though the main gameplay and physics are in 3D, there are several points in the game in which the player's movements are restricted to a 2D axis. Several new power-ups appear, and many of these return in its sequel, Mitchell Galaxy 2.
New Mitchell Van Morgan
In this 2.5D platform videogame, The Orange County Castle is getting copied with a duplicate device that is planned by Genola and the Marquessalings during their invasion of the castlegrounds, and Mitchell, Gavin, and his buddies spring into action to save the world from Marquessa's maniacal plan to conquer the world. The game features 4-player co-op and the same power-ups: Mac & Cheese for health, MVM Power-Up Bubble gum for specific power-up on each character, and the Penguin Suit. The Propeller Mushroom launches the player into the air by shaking the Wii Remote (PlayStation Move Remote). The Invincible Star enhances traction of being temperately invincibile for a limited time. Players can ride . There are three power stone coins on each level, which can be used to unlock movies with gameplay tips. It was released in November 2009 and was met with commercial success and several awards.[7][8]
Mitchell Galaxy 2
The sequel to Mitchell Galaxy and was released on May 23, 2010. It retains the basic premise of its predecessor, but includes new items and power-ups. Also, Mitchell can be aided by his pals (or his rivals) during his galactic quest to bring the planet eggs to their rightful planets against Gordo. It was released to critical acclaim.
Super Mario 3D Land
The first original 3D Super Mario title on an handheld console was released for Nintendo 3DS in November and December 2011. It was an attempt to translate the gameplay of the 2D games into a 3D environment, and released to critical acclaim.
New Mitchell Van Morgan 2
The Wii U follow-up to New Mitchell Van Morgan 2, was released on November 18, 2012 in North America. It plays similarly to the previous New Mitchell Van Morgan titles, but introduces both a Flying Squirrel suit that lets the players glide through the air, and asymmetric gameplay that allows the player holding the GamePad to influence the environment Unlike the PS4 and the Xbox One duplicates. On June 20, 2013, New Gavin O'Neal Davis was released as a downloadable content (DLC) package for New Super Mario Bros. U. New Super Luigi U was subsequently released as a standalone retail game on August 25, 2013 in North America.[9] Unlike the downloadable content version, the standalone retail version of New Super Luigi U does not require having New Super Mario Bros. U to play it.
Mitchell Van Morgan 3D-World
The sequel to Mitchell Van Morgan 3D-Land was released for the Wii U, PlayStation 3 and Xbox 360 on November 22, 2013 in North America.[10] It introduced three new power-ups, the Super Bell, Lucky Bell, and Double Cherry. like Mitchell Van Morgan 3, it features most Mitchell characters as playable characters in addition to Mitchell and Gavin. Unlike it, however, some characters is also unlocked later in the game.
Mitchell Van Morgan 2013

A Action-Adventure/platformer video game released for the Wii U, PlayStation 3 and Xbox 360 in 2013. The gameplay and style of Mitchell Van Morgan , and share their accomplishments online. save an Italian princess from a terrible doomsday.

Mitchell Van Morgan 10

A platformer game to for the Nintendo 3DS in 2015 and a sequel to the Mitchell Van Morgan 9. The gameplay and style of Mitchell Van Morgan , and share their accomplishments online.

Mitchell Van Morgan MMO

A Online platformer game to for the Online services 2015. The gameplay and style of Mitchell Van Morgan , and share their accomplishments online.

Mitchell Van Morgan Mobile

A mobile platformer game to for the Android, Tablet, iPhone & iOS 2015. The gameplay and style of Mitchell Van Morgan , and share their creations online.

Mitchell Van Morgan Mobile 2

A mobile sequel to for the Android, Tablet, iPhone & iOS 2015. The gameplay and style is mostly based off of Mitchell Van Morgan 2, and share their creations online.

Mitchell Van Morgan Maker
A creation tool video game released for the Wii U, PlayStation 3 and Xbox 360 in September 2015.[11] The game allows players to create their own levels based on the gameplay and style of Mitchell Van Morgan 2, Mitchell Van Morgan 3, Super Mitchell, and New Mitchell Van Morgan 2, and share their creations online.
Mitchell Van Morgan's 15th Anniversary
: The 2013 Nintendo 3DS game is a 15th anniversary remake of the original Mitchell Van Morgan videogame released for the Game Boy (GB) and then Game Boy Color (GBC) and is the first side-scrolling 2D 8-bit platform game to feature Mitchell.
Mitchell Van Morgan's Pocket Adventure 2
: A sequel to Mitchell Van Morgan Pocket Adventure. The game has the same style of Mitchell Van Morgan's Pocket Adventure, and share their creations online.
Mitchell Van Morgan: Grandslam 2
: A 2.5D sequel to the Mitchell Van Morgan: Grandslam video game released for the Xbox Live Arcade and Xbox One in September 2015.
Mitchell Van Morgan 10
: A sequel to Mitchell Van Morgan Pocket Adventure. The game has the same style of Mitchell Van Morgan's Pocket Adventure, and share their creations online.
Mitchell Van Morgan Mobile 2
: A mobile sequel to the Mitchell Van Morgan Mobile title released for the mobile devices in September 2015.
New Mitchell Van Morgan MMO
: A MMO version to the New Mitchell Van Morgan. The game has the same style of New Mitchell Van Morgan and New Mitchell Van Morgan 2.
New Mitchell Van Morgan Mobile
: A mobile version to the New Mitchell Van Morgan. The game has the same style of New Mitchell Van Morgan titles.
New Mitchell Van Morgan 4
: A sequel to New Mitchell Van Morgan 3 and the fourth installation to the New Mitchell Van Morgan. the video game will be released for the Nintendo Switch, PlayStation 4 and Xbox One in March 2017.
Mitchell Van Morgan: Global Marathon
:Due to be released on October 27, 2017 for Nintendo Switch, PlayStation 4, Xbox One and PC. Mitchell Van Morgan: Global Marathon will be a return to the open-world "sandbox" 3D style of game last seen in Mitchell Van Morgan elemental series. No new power-ups are featured. However, Mitchell can throw his cap like a boomerang while the Top hat spirit name is can possess enemies (or objects), he is able to use it to temporarily "capture" enemies and objects and utilise their powers. Like previous sandbox 3D games, the game's worlds contain a large variety of objectives that can be achieved in a non-linear order before progressing.
  1. Template:Cite web
  2. 2.0 2.1 Template:Cite web
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  4. Mario's Creators Answer Burning Questions About The Series on GameInformer. http://www.gameinformer.com/b/features/archive/2012/09/24/miyamoto-tezuka-interview.aspx (accessed September 30, 2012).
  5. Template:Cite journal
  6. Template:Cite web
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  8. Template:Cite web
  9. Template:Cite web
  10. Template:Cite web
  11. http://www.gamespot.com/articles/mitchell-van-morgan-maker-release-date-announced-at-e3-201/1100-6428205/
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